With , reformers can decide doctrines for the reformed faith. PegaluxX. All trademarks are property of their respective owners in the US and other countries. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. AI rulers will only convert same-group provinces I think Polygamy would be powerful. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. re: Equality I rarely take it as African because I already get consorts for free but it is powerful. You can take Temporal with AV. Eternal Raiders will take away bonus for levy and light cavalry and give us 10% bonus attack for all our troops, don't know if its fair exchange, I will do maths later, and as I said polygamy just sucks and is a prestige drain, on top of that now tribals with polygamy mechanic (muslims and reformed pagans with polygamy) will use wife mechanics instead of concubines. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). No penalty for female rulers. Women can take up to 3 consorts. its the left over generic pagan religion that isnt used anymore since old gods actually separated it into different pagan religions #12 And with a steward running increase taxes in my capital, I had more income than the Umads up north. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. Its full potential is available when we are huge feudal empire and rely more on our vassal levies. Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. Rulers can order subject to Take the Vows, disqualifying them from succession. By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. However, stability is very low, and you have little control over your realm. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Thread starter Mr. Moonlight; Start date Sep 13, . The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. Reformer picks two doctrines. Intermarry Buddhist, Zoroastrian group. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. Women can take up to 3 consorts. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Eldership succession law is allowed. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. The African faith is followed by the peoples of sub-Saharan Africa. I've had games where several centuries have gone by and literally only one or two guys have been made Venerated Ancestors and they're usually some random idiot. AI rulers only try to convert provinces if zealous. I agree, meliorism should have notification. I was new to HF just like everyone else and I had no idea what the end result would be. PegaluxX. Reforming also provides access to the full set of feudal succession laws. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Other pagan faiths have different modifiers. * Your mileage may vary. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". I rank Ancestor Veneration as tier 1 because of the eldership succesion it provides, sainthood is just nice bonus for it. Also I would totally put Survivors of Ukko higher. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Feudal unreformed pagans typically use gavelkind succession. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . My first choice was Unyielding, Harmonious (Meritocracy + Equality), Stability, and Hierocratic. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. Basically we attack opposite gender ruler, depose him/her and force our gender law on their realm. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. Two mutually exclusive bloodlines can be created by this process. Choosing you own heir and not receiving penalty opinion for raised levies it too good to pass up. Once your a blob as the Roman Empire, you can stamp out any realm only with retinues/holy order and need not raise vassal levies, making civilized doctrine kind of useless). I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). For a better experience, please enable JavaScript in your browser before proceeding. Each pagan faith has one unique doctrine, which has features of two or more generic traits. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . Flat bonus to levy, garrison size and moral. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. Great Holy War against a single disfigured child. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? Moral Authority edit Main article: Moral authority +15 vassal opinion. Press question mark to learn the rest of the keyboard shortcuts. =/. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. First two cancel themselves if they are picked together. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. Concubines not allowed. Peacefull is OK, but greatly reduces your ability to expand. Characters get a Rite of Passage when reaching adulthood. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. There's a mod that fixes this. That deserves recognition. Unlocks divine marriage, allowing and encouraging incestuous marriages. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). I agree with most of what you said but I would put the Civilised doctrine as tier 1. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. Standard stuff for defensive pagans. Example: Your sister matri marries some guy from Ashina dynasty, they have a daughter for example, all you have to do is to matri marry her to your male heir. Meritocracy seems like the best non unique doctrine to me. It has a synergy with incest doctrine making us high god of our religion. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Crusader Kings II. To get Yourself venerated not only You need to give away Your temporal title (if You took it), it also makes You want to take some of the more questionable traits like "Craven" for Unyielding. Ruler do not receive opinion penalties for raised vassal levies. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Can proselytize in pagan capital even when tribal or nomad. Blood sacrifices is super fun, esp. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. Matrilineal marriages are disabled. Although I admit the bloodline bugs with male consorts are beyond annoying. What options do you think is best for each, norse, slavic, tengri, etc? +10% Attack for all units. You want to conquer followers of the Cross/Crescent anyways. Though, Unyielding isnt perfect. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. Thats all for now! Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. It just looks so good: +80% Defense and +80% morale for all units if fighting at county of this religion. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. Ancestor Veneration A for Power, A for Fun, Bloodthirsty Gods B- For Power, A for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko). Access to Hermetic society. Which religion is best? Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). Wait. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. Helps a lot when vs crusades or aztecs trying to meme on you. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. What, in your opinion, is the best aim training? Standard stuff for defensive pagans. which is available immediately to Tribal realms with a reformed pagan religion). Penalty to moral authority (-15%) and to mission. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Only disadvantage is that AI rulers will never convert counties but you can do that yourself). The religious head can decide upon death to. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. Depends on what you want. AI rulers only try to convert provinces if zealous. Enatic law is enforced, open succession law is unlocked. Access to monastic feudal government with Tibeto-Burman culture group. JavaScript is disabled. AI rulers will only convert same-group provinces. Clearly Messalian. Diviner read signs before a war to try to improve troop morale. It's hard for me to rate a largely RNG mechanic highly. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. This gives me some new options to consider. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. Also without Proselytizing my own vassals never bothered to spread their own religion. I have an Ironman 867 Guge game on the verge of reforming the religion. Late to the party but I like this one; for the purpose of acquiring bloodlines. Also offsets short reign. Sorry for the confusion. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Penalty to moral authority (-15%) and to mission. Once that is done, you will also need 750 piety and 50% moral authority to start the process. But you're right, in some situations it's really powerful. I like this feature but it's tough to convert others outside your realm. It was the first game where I gave any titles to my family. The Fun element of Proselytizing is that its the only nature that actively allows you to actively convert (outside of mass conversion events) foreign leaders to your religion. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). The reformed Pagan religions are usually pretty nice. Peaceful nature is powerful if you have a huge realm . AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Also you can give away the title, the best way would probably be as a viceroyalty. No female temple holders. As I try to have everyone with duchy and above titles be of my dynasty I have one save where I have 1000+ opinion just from veneration. Right now before I will be able to even convert rest of my provinces, they already do it.*. If allowed to spread their religion, they will in time ask the ruler to convert. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. When you choose to play as a pagan ruler in CK2, you accept that there might be some problems (succession, levies, conversions) along the way that come with the advantages. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. They are only playable in the 769 bookmark unless Ruler Designer is used. As I said in OP, if you are Roman Emperor you cannot designate heir for your top tittle. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. 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