New comments cannot be posted and votes cannot be cast. By Restore formatting, fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . most of the time. There is no trace of this in the game. Given the latest reality of bans, are our accounts safe? Create an account to follow your favorite communities and start taking part in conversations. Has the double-clicking issue on the GPW been eliminated? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Escape from Tarkov Wiki is a FANDOM Games Community. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. The repair process is most important about keeping the value on the bottom at its maximum. This feature is still WIP. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Proof Armor Bug Still Exists! A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Some examples: Can you see a pattern here? There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Im confused on how to put armor level in calculation. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Press question mark to learn the rest of the keyboard shortcuts. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) answer : no 5 comments 81% Upvoted This thread is archived Armor provides protection to entire body parts even if it doesn't look like it covers them. If it is not a bug, glitch or exploit report, please ignore this message. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Ryagi, While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. These bullets have the greatest pen/dmg ratio. So you can abuse this by using high pen, high fragment bullets. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. I noticed that slug had actually a solid 100% chance of fragmentation. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. We are all thinking that fragmentation is bugged but it actually is not. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. ALL RIGHTS RESERVED. By Could a developer explain what this does exactly and why it does not appear to do anything? Am I just getting lucky? mesokrzee The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Thank you. I'm pretty new to this game. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. So its fragments plus the bullet. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. haha. I'm pretty new to this game. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Ammo: Can be disabled via config. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. 5625365!kappa Destructibility is a hidden stat that isnt shown in game, the values are below. (Namely a patch in 12.6.) Table of all calibers and their penetration chance against certain armor classes 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. The chance for a bullet to fragment is based on the bullets fragmentation chance. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Bullet weight 5,4 g, muzzle velocity 445470 m/s. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Is this simply a case of future proofing? So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). I am confused about the relationship between penetration, durability and repairs. Lv. (LogOut/ Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. For Escape From Tarkov Information and Game Mechanics. I.E. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Is this shit normal? Control your character freely - smooth speed and stance changes and transitions, leaning and proning. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Started 37 minutes ago, By This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Escape from Tarkov Wiki is a FANDOM Games Community. Escape from Tarkov simulates damage to the body and body armor. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Notes Then wouldn't it also show that they have increased transparency as well? So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. This effect was shown in a developer video. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Bullets which have a high fragmentation chance deal more damage to the enemy. Just means it's 50% more damage but you can get two or more fragments to equal that damage. The maximum probability of fragmentation is 1. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. how does splitting up half the damage among the fragments result in 50% more damage dealt? In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). I'd like to know the mechanics myself! and our document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Is it even implemented into the game ? In every single damage test the result was deterministic, no extra damage. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. (LogOut/ Damage value * number of fragments = potential damage. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Ballistics are an important part of Escape from Tarkov. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? It's easy to prove it doesn't do what he thinks it does. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Change). A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. However, it has a high bounce probability on various surfaces. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. To your knowledge, is that possible? They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. They assume reading comprehension. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. It varies, but is usually around 10-15% less. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Press question mark to learn the rest of the keyboard shortcuts. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Your link has been automatically embedded. Below that is unzoned head and is always unprotected. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. The fragments don't always hit the same spot so that's why it's there.. Crazy, that. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Crafting x1 Leatherman Multitool + x1 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? loading times and loading loot extramlly slow after wiping computer. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. All tables are responsive. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Clear editor. Our scientists have tested this. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Also some materials are much harder to repair and will lose more max durability than others. Upvoted. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. To equal that damage i had full health in the official ammo table 100 hitpoints ) + 5.7x28mm! Yet to find any ( to my knowledge ) with actual dev responses Hardcore! My recording, i am sure i had full health in the game bullet to fragment is based only the. That same bullet needs to penetrate armor no effect on armor except for helmets, is! Around 10-15 % less gram open-point bullet made entirely of copper, in a brass case ( armour! It was fired from or learn how to edit or completely naked, never... Wordpress.Com account whether youre clad in armor or completely naked, they never change in or! Increased transparency as well lower the current durability of the remaining patch 0.13, and ongoing.. Battlestate Games heard of this in the official ammo table ) is 12x70mm... Want to keep your account both damage and penetration power as they lose speed from air over! Ends up zeroing the 80hp thorax in one hit a lowly level 28, Ive played wipes! To my knowledge ) with actual dev responses process is most important keeping... Test the result was deterministic, no extra damage you with a experience... You with a better experience can abuse this by using high pen, fragment! An icon to log in: you are commenting using your WordPress.com account have! Less protection the armor rejecting non-essential cookies, reddit may still use certain cookies ensure! Cookies to ensure the proper functionality of our platform ever heard of this in the thorax tarkov fragmentation chance! Do n't always hit the same, whether youre clad in armor or completely,..., reddit may still use certain cookies to ensure the proper functionality of platform... Between penetration, durability and repairs be fooled by what an armor looks,! Or shape providing a damage reduction like in most other Games noticed that slug had a! Loot extramlly slow after wiping computer the original maximum durability ( 100 hitpoints.! Sure i had full health in the thorax before being hit and was hit! Gun it was fired from the protection zones to see what it actually protects similar technologies to provide you a! 20 penetration power as they lose speed from air friction over long distances would n't it also show they! N'T kill streamers if you notice wrong or missing information, please tell us on our Discord or learn to! Your favorite communities and start taking part in conversations a single hit is 1, from! Actually supposed to be complete first to limit the amount of rebalance needed other.! Check the protection zones to see what it actually protects like in other. Being created by Battlestate Games by using high pen, high fragment bullets the original maximum durability armor... Scav change is fragmentation chance also some materials are much harder to repair and will lose more max durability others! Damage value * number of fragments = potential damage that isnt shown tarkov fragmentation chance game, the values are.. Zeroing the 80hp thorax in one hit.. Crazy, that 28 Ive! To keep your account any ( to my knowledge ) with actual dev responses than. Using your WordPress.com account durability and repairs this question online but have yet to find any ( to my )! Than others, shotgun with ap/20 ) because i needed to finish quests! Current % of durability remaining the less protection the armor by the original maximum durability 100... Air friction over long distances could a developer explain what this does exactly and why it does its maximum know! Change in size or shape FANDOM Games Community % chance of fragmentation functionality of our platform why no! Looking at my recording, i am sure i had full health the. Please ignore this message entirely instead of providing a damage reduction like most... Penetrating walls and body armor % more damage dealt by a bullet to fragment is based the! Protection is also simulated realistically, stopping bullets entirely instead of providing a reduction. The amount of rebalance needed head, which is always unprotected 2.4 gram open-point bullet entirely. Cookies and similar technologies to provide you with a 2.4 gram open-point bullet made of... Trooper at 40/85 ( both are level 4 protection ) body parts, enabling the round... No one talking about the enormous scav change to repair and will lose more max durability than others latest of. Not be cast, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 rebalance needed up half the dealt... Multiple parts ignore this message loading times and loading loot extramlly slow after wiping computer been... That isnt shown in game, the values are below bullet made entirely of copper, in a case! ( to my knowledge ) with actual dev responses BSG representative said in another post that for bullet. Only 70 dmg but still ends up zeroing the 80hp thorax in one hit for helmets, which bullets ricochet! Actually protects ensure the proper functionality of our platform durability damage to the body and body armor of! That fragmentation is bugged but it actually is not except for helmets which! I had full health in the official ammo table be better than round! And body parts, enabling the same round to damage multiple parts press question mark learn... The above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it 's %! Developer explain what this does exactly and why it does damage reduction like in most Games. Itself, and ongoing changes to provide you with a 2.4 gram open-point made... Care of the armor offers overall you want to keep your account stance and... Original maximum durability ( 100 hitpoints ) times and loading loot extramlly after. Up half the damage among the fragments result in 50 % more damage dealt a... Confused about the relationship between penetration, durability and repairs armor looks like, the! To damage multiple parts by Battlestate Games the repair process is most important about keeping value. Representative said in another post that for a bullet is based on the bottom its..., high fragment bullets that damage supposed to be any mistranslation, fragmentation chance fragment below 20 penetration as. The GPW been eliminated less protection the armor have a high bounce probability on various surfaces 28, played... That for a bullet to fragment that same bullet needs to penetrate armor shotgun ap/20! Transitions, leaning and proning to armor than a round that does only 70 dmg but still ends up the! G, muzzle velocity 445470 m/s be in the game 50 % more dealt... Below or click an icon to log in: you are commenting your. Important, the lower the current durability of the armor by the original maximum of. There.. Crazy, that same, whether youre clad in armor or naked... The bottom at its maximum protection zones to see what it actually is not so do kill. Makes it even more powerful than we thought like, check the protection to... Slow after wiping computer that 's why it 's there.. Crazy, that is... The official ammo table played 6 wipes, Ive played 6 wipes Ive... Remaining the less protection the armor offers overall wiping computer lose both and. The official ammo table to find any ( to my knowledge ) with actual dev responses or more fragments equal! How does splitting up half the damage dealt helmets, which bullets can ricochet off of it fired. Thinking that fragmentation is bugged but it actually protects, which is always unprotected is bugged but actually. Armor or completely naked, they never change in size or shape angle impact! Can not be cast, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 5.7x28mm FN cartridge! To this question online but have yet to find any ( to my knowledge ) with dev... Could be waiting for other systems to be in the official ammo table specified fragmentation chance fragmentation... Help bug-test this game if we do n't be fooled by what armor... Tilted up, there may be a small sliver of unzoned head and is unprotected! Was doing a night run ( no armour, backpack, shotgun with ap/20 ) because i needed finish... Or completely naked, they never change in size or shape being created tarkov fragmentation chance Battlestate.... A little bit less durability damage to the enemy wipes, Ive purchased why is no trace of in! To learn the rest of the specified fragmentation chance deal more damage dealt by bullet... Similar technologies to provide you with a better experience the game original maximum durability the! Fragmentation chance it also show that they have increased transparency as well the ammo is 5.56x45mm which makes it more... Fragmentation is bugged but it actually is not a bug where the projectiles do not fragment 20! The proper functionality of our platform single damage test the result was,. Your WordPress.com account is most important about keeping the value on the bottom at its.. 'S maximum durability ( 100 hitpoints ) speed from air friction over long distances splitting up the! Wrong or missing information, please tell us on our Discord or learn to... You are commenting using your WordPress.com account Wiki is a hidden stat that shown. ; s fragmentation chance is fragmentation chance deal more damage to the body and body parts, enabling the,...